Motion¶
How the camera feels when it moves, attaching it to things, and handheld shake.

Movement feel¶
| Row | What it does |
|---|---|
| Move Speed | Base flying speed. Mouse5 + wheel changes it on the fly (shown as Speed Scale) |
| Movement Smoothing | Higher = the camera glides to a stop instead of stopping dead |
| Mouse Smoothing | Smooths mouse look. 0 is raw, around 0.99 is a slow KappaCam-style glide |
| Sensitivity | Mouse look speed |
| Zoom Key Amount | How far holding Mouse4 zooms in |
Attach to a target¶
Make the camera follow a character, vehicle or object.
- Look at the target and press F7 (attach). Attached To shows what it locked onto.
- Attach Type chooses between Look At (the camera stays where it is and keeps the target in view) and Parented (the camera moves with the target).
- Turn With Target decides whether the camera also turns when the target turns.
- Anchor On Characters picks where on a character it attaches: chest, head or feet.
- Follow Smoothing softens the follow so it isn't jerky.
- F8 detaches.
Camera memory¶
A quick list of camera spots, separate from bookmarks. - Add (or Home) stores the current spot. - Next (or End) jumps to the next stored spot. - Shift+Home clears the list.
Handheld shake¶
A natural, breathing camera wobble for the free camera.
| Row | What it does |
|---|---|
| Handheld Shake | On / off |
| Position Strength / Frequency | How much and how fast the camera drifts |
| Rotation Strength / Frequency | How much and how fast it sways |
Paths and recordings have their own handheld shake in Paths and Timeline.