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Motion

How the camera feels when it moves, attaching it to things, and handheld shake.

MOTION tab

Movement feel

Row What it does
Move Speed Base flying speed. Mouse5 + wheel changes it on the fly (shown as Speed Scale)
Movement Smoothing Higher = the camera glides to a stop instead of stopping dead
Mouse Smoothing Smooths mouse look. 0 is raw, around 0.99 is a slow KappaCam-style glide
Sensitivity Mouse look speed
Zoom Key Amount How far holding Mouse4 zooms in

Attach to a target

Make the camera follow a character, vehicle or object.

  1. Look at the target and press F7 (attach). Attached To shows what it locked onto.
  2. Attach Type chooses between Look At (the camera stays where it is and keeps the target in view) and Parented (the camera moves with the target).
  3. Turn With Target decides whether the camera also turns when the target turns.
  4. Anchor On Characters picks where on a character it attaches: chest, head or feet.
  5. Follow Smoothing softens the follow so it isn't jerky.
  6. F8 detaches.

Camera memory

A quick list of camera spots, separate from bookmarks. - Add (or Home) stores the current spot. - Next (or End) jumps to the next stored spot. - Shift+Home clears the list.

Handheld shake

A natural, breathing camera wobble for the free camera.

Row What it does
Handheld Shake On / off
Position Strength / Frequency How much and how fast the camera drifts
Rotation Strength / Frequency How much and how fast it sways

Paths and recordings have their own handheld shake in Paths and Timeline.