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Lights

Studio lights, an on-camera flash, and light rigs you can reuse.

Lights and weather

LIGHTS tab

Add a light

  1. Fly the camera to where the light should be.
  2. Choose a Light Type: Point (shines all around) or Spot (a cone).
  3. Optional: type a Light Name.
  4. Press Create Light > At Camera. The light appears where the camera is, pointing where it looks.

Adjust a light

Select a light, then:

Row What it does
Intensity Brightness
Range How far it reaches
Spot Angle Cone width (spot lights)
Colour Light colour
Shadows Whether it casts shadows
Enabled Switch it off without deleting it
Move To Camera Place it again at the camera
Remove Delete it

Camera flash

A flash that lights only the photo, like a real on-camera flash.

Row What it does
Flash On / off
Preview Flash See the flash on screen while you set it up
Flash Intensity / Range / Spread How strong, how far, how wide
Flash Warmth Cooler (blue) to warmer (orange)
Flash Shadows Hard shadows from the flash

Light rigs

Save a group of lights and put it back around any character, on any map.

  1. Set up your lights around a character.
  2. Rig Anchor: save the lights relative to the camera or to a character.
  3. Type a Rig Name and press Save Rig.
  4. Later, load the rig: the lights appear in the same arrangement around the camera or the chosen character.

Rigs are stored in Your-SPT-Folder/DuckCam/LightRigs/.

Lights are removed when you leave DuckCam. Save a rig or a scene preset to keep them.